Emotional design is
taught as content,
not as a skill

Feel It. Name It. Design with it

01 · UX is a wide field




UX Design

Research

Mobile App

AI Collaboration


Emotional Design


03 · Why It Matters Now






04 · Research Foundation






04 · Design System






TU Delft Emotional Typology - Desmet et al.






02 · The Problem




UX has many directions
Emotional UX is one
And it is essential

AI is doing the execution
The human skill is feeling

Does it connect? Does it mean something? Does it leave the user feeling something intentional?


↑ This is UXatlas

Emotional UX

Usability

Accessibility

Interaction Design

Visual Design

Systems Design

Research

Content Strategy

WHAT THEY KNOW


The frameworks exist


Norman. Desmet. Fogg. The research is deep and well-established. Every designer has read at least some of it.

WHAT THEY CONNOT DO


Practice the skill


There is no space where a designer brings a live problem and works through it using emotional design language in real time.


THE RESULT


Trial and error


"I figured it out by failing."- said by every designer in the research. The gap is structural. Not a lack of resources.

As AI absorbs the technical execution of design, the distinctly human skill is the ability to understand people on an emotional level. The designer who can name what a user is feeling and design toward something better is the designer the field needs now.

This product draws on decades of rigorous academic research and is structured to make that research practical for everyday designers

1M+

UX designers globally · Nielsen Norman Group

100M

Predicted UX professionals by 2050 ·


Nielsen Norman Group


54%

Workers say continuous learning is essential to stay relevant


EdTech Lifelong Learning Report

Emotional Design


Donald A. Norman · 2004


Foundation of the V·B·R framework: visceral, behavioural, reflective

The Design of Everyday Things


Donald A. Norman · 1988 / 2013


Affordance, the Say-Do Gap, and the origin of design language.

Calm Technology


Amber Case · 2016


Informs the pacing model without demanding attention.


Tiny Habits


B.J. Fogg · 2019


The 15-minute daily model: behaviour that fits inside an existing routine.




Three features, One loop
Every session

01 · LESSSONS



Structured Lessons


Feel it first. Framework follows. One idea per screen. 15 minutes a day. Five emotional territories across three levels.


V · B · R Key

Visceral · Behavioural · Reflective


Px marks every completion

02 · NAVIGATE



Bring a live
problem in


One input. Two paths. The session saves and waits tagged to the chapter that covers it, ready to revisit with more knowledge.


Path A - concept question → framework

Path B - real problem → TU Delft typology → direction

13 emotions · 4 families · positive target


03 · EXPLORE



The reference
layer


Every framework and article unlocking chapter by chapter. Depth without context is noise. Relevant at every stage.


Frameworks - the conceptual tools from every lesson

Articles - curated by chapter and emotional territory

Px quietly acknowledges every new unlock


A mobile app that teaches emotional UX as a practised language not content to memorise, but a skill built through feeling

Everyone starts at Level 01 by default


Not because the platform assumes you know nothing, but because Lost is not a beginner problem. It is a human one. The language starts here. The designer builds upward.

8

Designers Interviewed


Early- to mid-level designers. Qualitative approach: depth over breadth. The same five emotional states surfaced across every conversation.

5

Emotional States Found


Lost · Uncertain · Overwhelmed · Invisible · Performing. Not invented. Reported consistently and candidly across all eight interviews.


1

Consistant Gap


Emotional design is everywhere as a concept. Every designer interviewed described the same absence: not a lack of resources, but a lack of structure to practice with.

Build from pixel up

05 · The Product






THEY = Designers

$100


Returned for every $1 invested in UX


A 9,900% ROI. The commercial case for designers who can practice emotional UX is not a soft argument. It is a business one.


Nielsen Norman Group


Practice emotional UX the way you practice any language. Use it, forget it a little, come back, use it better.

Three Levels
One Journey

Every designer starts at Level 01


Not because we assume you know nothing but because Lost is not a beginner problem. It is a human one.

Once you can name which level a problem lives at, you know exactly where to look. and exactly where to fix it.







Three levels. Every design lives on V.B.R Key

UX CASE STUDY

The Lost
Beginner

Navigate

01

01

Every lesson follows this structure








Feeling before
framework

Chapter 2 Topic 1

One chapter.Three topics.
One emotional territory.

Every chapter in Level 01 follows the same structural logic. three topics, each building on the last. The lesson built above is the template. Every chapter from CH02 to CH05 follows it exactly.

The gap was structural
UXatlas is the structure



Claude as a
thinking partner



01 · Structural


A curriculum built around emotional states, not subjects


A model that starts where the designer actually is. Replicable beyond UXatlas to any design education context.

02 · Methodological


Navigate - a new kind of design tool



A diagnostic space where a designer brings a live problem and receives a direction grounded in academic emotional research.


03 · Visual Argument


A design language that carries its argument


RGB as the level system. Px as the companion. The medium and the message are the same thing.

Not for generating content. For structuring thinking, pressure-testing decisions, and building outputs faster

V1 uses keyword matching to route the designer to the right path. V2 replaces this with AI natural language processing; the system reads intent rather than matching strings. The concept-or-problem is the base to teach LLM

Where the frameworks from the lessons meet the real problems the designer is currently facing. One input. Two paths. The session saves and waits, tagged to the chapter that covers it, ready to revisit with more knowledge.


2 Paths · 30 Emotions · TU Delft


2 PATH input

V1 = Volume 1 (MVP)

Design with Intent.

Built on the
right shoulders

Built on the
right shoulders

30 emotions curated for UX design
Negative and positive. Routed in Navigate

Let’s talk. From concept to creation, I bring ideas to life through thoughtful design, clear thinking, and attention to detail.

Feel free to email me

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Copied

projectsbykoushiki@gmail.com

Koushiki Das

2026

Let’s talk. From concept to creation, I bring ideas to life through thoughtful design, clear thinking, and attention to detail.

Feel free to email me

Copy component

Copied

projectsbykoushiki@gmail.com

Koushiki Das

2026

Let’s talk. From concept to creation, I bring ideas to life through thoughtful design, clear thinking, and attention to detail.

Feel free to email me

Copy component

Copied

projectsbykoushiki@gmail.com

Koushiki Das

2026

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